NPC Character Generator by Profession (Mobile)
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NPC Generation Failed
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Profession Options
To generate a specific profession, Select character type below.
(Click Category or Specific)
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Race & Level Options
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Markdown
Note: Markdown currently does NOT include trinkets carried.
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___
> ## {{name}}
>*{{race.name}}({{gender}}), {{profession.name}}/ {{profession.category}}*
> ___
> - **Age** {{age}} (*Level:* {{level}})
> - **Armor Class** {{AC}}
> - **Hit Points** {{hitpoints}} ({{hitpointsBase}} + {{hitpointsCON}})
> - **Movement** - **Walk** 30 ft, **Fly** 0 ft, **Swim** 0 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|{{stats.STR}} ({{#stats.modifier}}{{stats.STR}}{{/stats.modifier}})|{{stats.DEX}} ({{#stats.modifier}}{{stats.DEX}}{{/stats.modifier}})|{{stats.CON}} ({{#stats.modifier}}{{stats.CON}}{{/stats.modifier}})|{{stats.INT}} ({{#stats.modifier}}{{stats.INT}}{{/stats.modifier}})|{{stats.WIS}} ({{#stats.modifier}}{{stats.WIS}}{{/stats.modifier}})|{{stats.CHR}} ({{#stats.modifier}}{{stats.CHR}}{{/stats.modifier}})|
>___
> ### Description/Background
> ***Appearance*** : {{appearance.height}} {{appearance.build}} build, with {{appearance.eyes}} eyes and {{appearance.hair}} {{appearance.hairColor}} hair. Their face {{appearance.facialFeatures}} and their speech is {{appearance.speech}}
>
> ***Characteristics*** : {{appearance.characteristics.text}}
>
> ***Personality*** : {{appearance.personality}}
>
> ***Trait*** : {{backgroundTrait}}
>
> ***Ideal*** : {{backgroundIdea}}
>
>___
> - **Passive Perception** {{senses.perception.bonus}}{{#race}}{{#traits}}
> - **{{name}}** {{text}}{{/traits}}{{/race}}
>
> ### Trinkets Carried
> Use 1d8 for pick pockets {{#items}}
> {{cnt}}. {{description}}{{/items}}
>___
> ### Gossip
> > {{gossip}}
> ## {{name}}
>*{{race.name}}({{gender}}), {{profession.name}}/ {{profession.category}}*
>{.statblock5e}
> ___
> - **Age** {{age}} (*Level:* {{level}})
> - **Armor Class** {{AC}}
> - **Hit Points** {{hitpoints}} ({{hitpointsBase}} + {{hitpointsCON}})
> - **Movement** - **Walk** 30 ft, **Fly** 0 ft, **Swim** 0 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|{{stats.STR}} ({{#stats.modifier}}{{stats.STR}}{{/stats.modifier}})|{{stats.DEX}} ({{#stats.modifier}}{{stats.DEX}}{{/stats.modifier}})|{{stats.CON}} ({{#stats.modifier}}{{stats.CON}}{{/stats.modifier}})|{{stats.INT}} ({{#stats.modifier}}{{stats.INT}}{{/stats.modifier}})|{{stats.WIS}} ({{#stats.modifier}}{{stats.WIS}}{{/stats.modifier}})|{{stats.CHR}} ({{#stats.modifier}}{{stats.CHR}}{{/stats.modifier}})|
>___
> ### Description/Background {class="description"}
> ***Appearance*** {{appearance.height}} {{appearance.build}} build, with {{appearance.eyes}} eyes and {{appearance.hair}} {{appearance.hairColor}} hair. Their face {{appearance.facialFeatures}} and their speech is {{appearance.speech}}
> ***Characteristics*** {{appearance.characteristics.text}}
> ***Personality*** {{appearance.personality}}
> ***Trait*** {{backgroundTrait}}
> ***Ideal*** {{backgroundIdea}}
>
>___
> ### Abilities {class="description"}
> **Passive Perception** {{senses.perception.bonus}}{{#race}}{{#traits}}
> **{{name}}** {{text}}{{/traits}}{{/race}}
>___
> ### Trinkets Carried { class="trinketsCarried"}
> Use 1d8 for pick pockets
>
> | { .mytable }`dice: 1d8`| Item Carried for pick pocketed |
> | :---:| :--- |{{#items}}
> |{{cnt}} | {{description}} | {{/items}}
>___
> ### Gossip
> > {{gossip}}
{ .gossip}